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Sonic 1 sonic sprite sheet
Sonic 1 sonic sprite sheet








This makes it unlikely that anyone would confuse the two. Well, as for Tails, frame $56 is significantly different from his standing sprite, which is nearly unchanged from the one in Sonic 2. So how come the other characters don't suffer from this kind of mix-up? Much later, someone naïvely takes the first sprite in this sheet, blows the pixels up to the size of Legos, and uses them to win an argument on the Internet. Someone comes along to make a rudimentary sprite rip, finds frame $56 long before reaching frame $BA, so they push it to the top of their sprite sheet. Sonic 2 is still very much far from done, to the point that Sonic 3 is so much closer to completion than it CDs probably at around the same amount of completion in terms of percentage. Meanwhile, as we recently saw, the actual standing pose is all the way over at mapping frame $BA. Sonic 1s done, just needs to be brought to the new standard. As for the Payne sprites, once Ive finished something else. otherwise I wouldve been able to finish the prototype Hydrocity Badniks sheet by now. Well, as I pointed out back then, the standing rotation sprites take up mapping frames $55 through $5B. Genesis / 32X / SCD - Sonic the Hedgehog - Badniks - The 1 source for video game sprites on the internet Wiki Sprites Models Textures Sounds Login. Okay, but how did this relatively obscure sprite end up in the comparison? This sprite just happens to be slightly different from the regular standing sprite, namely with respect to Sonic's left shoe, his mouth, and his gaze, which does indeed look a bit cross-eyed.










Sonic 1 sonic sprite sheet